It's excellent for a first game. I'd suggest using the Newgrounds API so people can compete between scores.
It's excellent for a first game. I'd suggest using the Newgrounds API so people can compete between scores.
I would love to have something like that, but the engine used has pre-written mechanics and only uses a connect the dot interface with no script coding. The site has some compatibility with ios, so I may be able to figure out NewGrounds API and suggest it in a future update.
Thanks for playing and for the feedback!
Great game, it runs very smooth. My only consideration is that I'm walking and then text appears, but since the text goes away from pressing the walk keys, then I can't read it because it goes away too fast. Then I have to restart and walk carefully slowly to read the text. Otherwise great game.
Thanks for your review! I actually just added this feature of dodging text with any keypress. I didn't noticed this bug tho, will remove it asap.
Thanks also for noticing the smoothness! I'm very proud of the optimization :)
Great game. I finished it at the Enderdragon. The only issue I found is minimal, two blue blocks won't go away after a while on the lower left side of the block screen. What I would add is an ending, and then go back if the player wants to continue playing. And an on-off button for the sound.
Thanks for review. I'm thinking about ending. And you can find the on-off sound button in pause menu
Nice, you fixed! Now it works very well.
Thanks
Hope you liked it
Nice, but at one point two songs seem to be playing at the same time.
Thanks, the song is only one
Nice concept, but it just stays on the opening screen for me no matter which keys I press. Edit: pressing shift worked, thanks.
crtl for attack, shift to jump and space for secondary weapon, push attaque button after the title was reveal ;)
Displays the message: Uncaught RuntimeError: memory access out of bounds Edit: You could be indexing an array at a nonexistent place. Try printing the variables you're using to index the array to check for any strange values. Google says that you should try solving a NullReferenceException on a Game Object and lowering the size of the memory allocated at build time. That's great, keep it up!
Hello! Thank you for your help The game now works because of you :D
It's good, but would be better with more variety and sound.
Thx man, I'm going to work on it!!
Game is very fun and well made. The shift idea is very good, but it doesn't always work for me and I need to press some times while jumping to make it work.
Thank you for your reply!
We've looked into the jump + dash code this morning and ironed some things out which I hope will solve some of the movement issues!
Currently compiling an update so the fixes should be live in about 20 min or so.
Thank you for playing!
Joined on 3/20/19