Nice concept, but it just stays on the opening screen for me no matter which keys I press. Edit: pressing shift worked, thanks.
Nice concept, but it just stays on the opening screen for me no matter which keys I press. Edit: pressing shift worked, thanks.
crtl for attack, shift to jump and space for secondary weapon, push attaque button after the title was reveal ;)
The idea is nice, but even in fullscreen I can't see everything so I couldn't play it.
Surprisingly fun.
It's nice. The only issue is that the save didn't work for me, it restarted once I refreshed the page.
Didn't load for me, it stays on a white screen after I click the flag.
Displays the message: Uncaught RuntimeError: memory access out of bounds Edit: You could be indexing an array at a nonexistent place. Try printing the variables you're using to index the array to check for any strange values. Google says that you should try solving a NullReferenceException on a Game Object and lowering the size of the memory allocated at build time. That's great, keep it up!
Hello! Thank you for your help The game now works because of you :D
It's good, but would be better with more variety and sound.
Thx man, I'm going to work on it!!
Nice, but took me a while to get that I have to be moving to be able to turn.
It's nice, but also hard.
Game is very fun and well made. The shift idea is very good, but it doesn't always work for me and I need to press some times while jumping to make it work.
Thank you for your reply!
We've looked into the jump + dash code this morning and ironed some things out which I hope will solve some of the movement issues!
Currently compiling an update so the fixes should be live in about 20 min or so.
Thank you for playing!
Joined on 3/20/19